AI Insights · Timothy · January 2023
Top 5 Basketball Games on Android in Mexico in Q4 2022
Discover the performance of the top 5 basketball games on Android in Mexico during Q4 2022, including trends in downloads, revenue, and active users.
In Q4 2022, the top basketball games on Android in Mexico showed varied performance in terms of downloads, revenue, and active users. Here, we break down the key metrics for each game based on data from Sensor Tower.
NBA LIVE Mobile Basketball experienced consistent weekly downloads, peaking at 17.1K in late October and then gradually declining to around 9.6K by the end of December. Weekly revenue showed a slight fluctuation, starting at approximately $0.3K and peaking at $0.5K in early October before stabilizing around $0.3K towards the end of December. Active users also saw a decline from 73.2K in late September to 67.6K by the end of the quarter.
NBA 2K Mobile Basketball Game saw an increase in weekly downloads, starting at 2.6K and reaching a high of 7.2K at the end of October, before settling around 5.5K by the last week of December. Revenue peaked at $0.4K in late November and late December, with a notable drop to $0.2K in mid-November. Active users increased from 11.6K in late September to a peak of 16K at the end of October, before declining to around 11.6K by the end of December.
Basketball Stars: Multiplayer showed a steady increase in weekly downloads, peaking at 17.2K in late November and then dropping to 11.6K by the end of December. Revenue varied slightly, peaking at $0.4K in late November and averaging around $0.3K for the rest of the quarter. Active users increased from 39.4K in late September to a peak of 55.1K by late November, then slightly declined to 47.3K by the end of December.
Mini Basketball experienced a significant drop in weekly downloads, starting at 16.4K in late September and dropping to around 4K by the end of December. Revenue showed minor fluctuations, averaging around $0.2K throughout the quarter. Active users declined from 29.2K in late September to approximately 9.8K by the end of December.
Basketball Arena: Online Game had relatively stable weekly downloads, peaking at 3.2K in late October and then declining to 1.7K by the end of December. Revenue remained steady, averaging around $0.2K throughout the quarter. Active users started at 17.4K in late September and dropped to about 13.9K by the end of December.
Data for these trends come from Sensor Tower, where more detailed insights can be found.